The Dream.
(Click to enter the official blog) It’s going to happen. Woohoo.
What will be involved?
- Three.js
- Web Audio API
- Oculus Rift
- Foot controller(Arduino + Node.js)
- Special thanks to The Nature of Code by Daniel Shiffman
The Dream.
(Click to enter the official blog) It’s going to happen. Woohoo.
What will be involved?
For my internship during Spring semester 2014 in Media Lab of The Metropolitan Museum of Art, I hooked up
and create an immersive virtual reality tour of Met!
With Oculus Rift, users can wonder around the museum, listening to the audio guide and admiring art pieces, walk upstair, watch butterflies, being blocked by huge bowl, and being inside of the surreal mash-up models(credits to Decho<horse> and Rui<uncolor triangulars>).
With a background as VFX artist of 3D animation and post production, I’m always interested in 3D and how it can be interactive in the creative way. Once I got the chance to intern in Media Lab of the Met and knew we can access the 3D models of museum, I wanted to use Oculus Rift to walk inside the fantasy version of the Met, and to enjoy the immersive experience in space.
Virtual Met Museum –> Fantasy Experiment –> Art piece + Audio Guide
First of all, tons of basic knowledge about Unity here. And setup a project from scratch, here.
Basically just put the fbx file into the Assets folder of the project you just created. Not too complicated but there’s one thing you should be aware of, the SCALE. It’s a good practice to setup scale right in the modeling application before importing the model to Unity, and associated details described as below:
Just follow the clear instruction on youtube!
In order to preventing player walking through meshes(e.g. walls, stairs), we need to add Collider attribute on models, steps as below:
Means that things you aren’t looking at, aren’t loading into memory, so game will run faster.
It’s really a good experience interning at MediaLab of Met. I know I want to keep working on 3D and also step into virtual reality world with Oculus Rift, and it’s a great match that I can have this topic as my own project, and also match to the needs of Met! From this internship, I gained valuable resources from the museum, and also knowing amazing mentors and colleagues from Labs. This project leads me to the world of virtual reality and I’m glad and also thankful that I’m a Spring 14′ intern of Media Lab of The Metropolitan Museum of Art.