\(^ω^\) sch file. brd file. (/^ω^)/
Yeahhh so much laugh and tears. It’s a knowledgeable journey, and here’s the presentation. Ooorahh!
Brain <beta version>
Brain is an automata that shows how the brain works when you think. Composed of handmade steel wires and knotted rope as pulley system. Brain functions in two ways:
1) Conscious –> Hand cranking the steel wheel to fluctuate the shells, and also rotating the wheels on the other face of brain.
2) Subconscious –> Using ultrasonic sensor to measure the distance, part of the brain will function automatically once the user is in position / wearing the helmet.
Exposing yourself & Taking in the unknown
The most exciting/weird experience of this project is the moment you stick your head into it. The motor above you starts moving; the vibration and sounds of the pulley system; the view you see through the wood cubes, knotted ropes, and steel wheels. It’s the mixture feelling of exposing yourself to undergo the vulnerability, and taking in the unknown to activate all your senses in the narrow space.
2D/paper –> 3D/physical
Inspired by renowned kinetic sculptor Arthur Ganson, I decided to use steel wire as the means for my Automata final project. Based on the photos and videos collecting from internet, I sketched out the shape first, and then tried to figure out how to bend the steel wire into wheel.
It’s a trial and error process, but thanks to magical Zoe Logan, I learned different pliers and jigs to make proper(at least better than free style) steel wheel. The whole journey is a little bit pain in the ass, but the result is satisfying. Beside boosting my stamina with heavy laboring, I’m glad the efforts somehow accumulating into something weird and terrifying looking.
I learned a lot from this transforming 2d ideas into 3d physical form process: the pros and cons of wire bending compare to the thick steel connected by welding; the limit of series connection the wheels with knotted ropes; the necessity of middleware of two big wheels to increase the tension.
gamma version
Multiple motors to fully construct the node system of brain on all the faces. Pill the paper off the acrylic sheets so it’d be totally transparent. Could have multiple hand crank nodes as well so it will become a cooperative “thinking” system.
Related posts
Concept Sketch, Process of Making.
For the class Haunted House Final, which is a real haunted house held on the floor of ITP, Jonathan, Michelle and I created “Brothers’ Room“, depicting a tragedy happened between brothers and how the lived one is haunted by the guilt and grief.
Story
Concept
Technique / Effects
–> Reflecting Pere’s emotions, the room reflects this with more intense light, sound, and walls shaking. At the climax, the man realizes he’s responsible for his brother’s death, the wall of the hidden room drops, and his brother appears in the 2-way mirror. The man sees him and cracks. Annnnd, start over!
Script
Prep / Installation
Show Time
Other Scenes
Whole Crews 😀
Click to access the web page!
For the final project of Understanding Network, we have to create something to explain / teach / pass on the knowledge relating to { networks }, and I choose Instant Messaging (IM) as my topic, since it’s so tightly tied to my life but I had little knowledge about how it works.
Click the pic above to access the webpage I made. Simple voice-over animation included!
Description
Keywords
Official Website
Personal Statement
Storyboard
Background
Audience
User Scenario
User is invited to experience the journey. Sitting down first, user will be helped by me to put on the slippers(which are the foot-controller), headphone with microphone, and Oculus Rift.Then user need to follow the instructions from headphone, fronting the illogical events, and find the way to complete the journey, achieving the Finale.
Implementation
Conclusion
References
SO. Here’s the report of my { brain } automata making process.
First, prototype with cardboard. Laser cut 11 pieces of pentagons, and stick them together with my favorite tool – duck tapes.
And endless steel wire bending.
Laser Cut transparent 3/16″ acrylic and build into dodecahedron with hinges and machine screws.
And mount the motor my pulley system!
Things all sound easy but there are actually lot of painful struggling –>
SO. I’m really concerned about the possibility of finishing it before Final…. but whatever, I’ll keep working on it :DDDDD
Walk & Talk
is the final project of me and Ziv for Spatial Media.
Ideas
For the final of Spatial Media, there’s no restriction on content and context, so because of the struggling process of brainstorming, we decided to make a project helping brainstorming! Getting the inspirations from Land and Sea, a game heard from Ziv from Israel, and the Boundary Functions of Scott Snibbe that exploring the relation between people and spaces, we built up a system that people can expand their territory by walking and shaking, and once people stop moving, their territories will shrink and eventually disappear. Based on several researches proved that “Body Movements Can Influence Problem Solving”(e.g. Science Daily, May 13, 2009), it has the potential to be installed in office space, and help employees brainstorming.
Concept
Each person in the game is assigned an initial territory, which he can expand by walking. If they don’t walk, their territory gets smaller. Also, if they don’t talk (to brainstorm or just chit chat), their territories will shrink. This way, people have to walk and talk in order to keep his/her territory.
Context
This game can be used for multiple purposes, e.g. DECISION MAKING • BRAINSTORMING • VOTING ON IDEAS • BUDGET PLANNING. Overall the main function is provoking thoughts about sharing and space with movements.
http://www.jhclaura.com/wp-content/uploads/2014/04/walk-n-talk.pdf
Technique
Tools: OpenFrameworks, Kinect*1, projectors*2.
Developing
1) The first attempt to expand the territories based on the blobs movement captured by Kinect.
2) Using ofPolylines to smooth the shape of geometry.
3) Beautiful mistakes 😉
4) Final version of color-filled geometry.
{currently works with Chrome and Firefox browser}
For the composition assignment the final of Coding for Emotional Impact class, I want to create something with multiple layers and is self-explained. Inspired by the description of computer vision is a rabbit hole from Andy(because I’m learning Three.js by myself recently), I wanted to make a game about “Rabbit Hole”, and my biggest assumption is that everyone is sort of down the rabbit hole.
ps. It’s not really a fun game to play. Still confusing should it be fun to play or just an emotion-building nowhere…
Literary Nonsense- has no system of logic, although it may imply the existence of an inscrutable one, just beyond our grasp.
And below are three snapshots of what I’ve built so far. I made my own models in Maya and drew textures in Photoshop. Can’t view online because of some web-related issue I can’t solve to load the music(SOLVED_by hard coding the url of music file path). But have no ideas how to do the transition from scene to scene…
SCENE_ZERO: http://www.rabbithole.link/
SCENE_ONE: http://www.rabbithole.link/index_D.html
SCENCE_TWO: http://www.rabbithole.link/index_G.html
SCENE_THREE: http://www.rabbithole.link/index_S.html
SCENE_FOUR: http://www.rabbithole.link/index_M.html
SCENE_FIVE: http://www.rabbithole.link/index_T.html
SCENE_SIX: http://www.rabbithole.link/index_F.html
SCENE_SEVEN: http://www.rabbithole.link/index_V.html
SCENE_EIGHT: http://www.rabbithole.link/index_E.html
( Three.js + web stuff ) == super deep rabbit hole.
(3/25_Updated_footage version)
It’s a project of material experiment and mycelium network simulation. The ultimate goal is to pull closer humans’ relationship with fungus, increase awareness, and explore the usage of mycelium by holding workshop and gathering public source.
In 2007, Eben Bayer and Gavin McIntyre noticed mycelium’s self-assembling glue-like character. By growing mycelium with agricultural byproducts, they discovered a biological, durable, and compostable material that performs, and they found a company called ecovatice. Their products are pressed with pressure during production, and are thick, chunky, and volumetric. Inspired by artist Eric Klarenbeek‘s 3D printed case with straw, I guessed as long as I follow the principle that “mycelium digests nutrient and water and grows harder”, the process of production can be free-formed and without boundary. So I gave it a try.
For the blender part, the ratio of mycelium+straw & water is approximately 2:1.
Hang the balls in a separated area in order to avoid be contaminated. And after 3~5 days the ball will become obvious white, showing the growing of mycelium.
After 10 days, harvest the balls and pop the balloons, and voila!
Put them aside and dry their interiors for a day(because they were blocked by the balloon).
I’m also interested in how mycelium communicates with each others. The roots of most land plants are colonised by mycorrhizal fungi that provide mineral nutrients in exchange for carbon, and based on “Underground signals carried through common mycelial networks warn neighbouring plants of aphid attack” on Ecology Letter, by Zdenka Babikova, Lucy Gilbert, Toby J. A. Bruce,3 Michael Birkett, John C. Caulfield, Christine Woodcock, John A. Pickett and David Johnson, mycorrhizal mycelia can also act as a conduit for signaling between plants, acting as an early warning system for herbivore attack.
The experiment is based on the fact that Vicia Faba will emit plant volatiles, particularly methyl salicylate, making this bean plants repellent to aphids but attractive to aphid(bugs) enemies such as parasitoids. It sets up 5 Vicia Faba, having only one of them attacked by aphids, and having it either connected to other plants with roots or without roots, with mycelium or without mycelium(as picture right above). And the result(as picture left above) shows that the plants, which are connected to the Donor(infested w/ aphids) by mycelium, act same as the Donor, producing volatiles to repel aphids and attract aphids’ enemy. It means This underground messaging system allows neighboring plants to invoke herbivore defenses before attack.
It interests me a lot, and I want to use it as the content to inform people about the amazing behavior of fungus by visualizing the network of mycelium. The idea is–>
footage Breathing, password: fungus
footage Aware, password: fungus
And here are my Arduino code. I wrote digitalWrite into PMW pins.
//#include <LED.h> #include <NewPing.h> #define TRIGGER_PIN 8 #define ECHO_PIN 7 #define MAX_DISTANCE 30 //for ultrasonic sensor NewPing sonar(TRIGGER_PIN, ECHO_PIN, MAX_DISTANCE); int value; int interval; //to trigger the change of LEDs //for smoothing const int numReadings = 5; int readings[numReadings]; int oriReading; int index = 0; int total = 0; int average = 0; //pin int ledPins[] = { 3,5,6,9,10,11 }; int lastFade[6] = { 0}; int level[] = { 10, 23, 45, 50, 100, 205}; //output int maxV = 220; int minV = 5; //slope & intercept double ain[6], bin[6], aex[6], bex[6]; //time double inTime[] = { 1500, 1700, 1900, 2000, 2100, 2300}; double pauseTime[] = { 350, 400, 450, 500, 550, 600}; double outTime[] = { 2000, 2200, 2400, 2500, 2600, 2800}; double thirdT[6], cycleT[6]; double levels[6]; boolean lightUp[6]; int awareTime[] = { 0, 1, 2, 3, 4, 5}; int awareOriTime[] = { 0, 1, 2, 3, 4, 5}; void setup() { Serial.begin(9600); //smoothing for(int i=0; i<numReadings; i++){ readings[i] = 0; } for(int i=0; i<6; i++) { pinMode(ledPins[i], OUTPUT); thirdT[i] = inTime[i] + pauseTime[i]; cycleT[i] = inTime[i] + pauseTime[i] + outTime[i]; ain[i] = (maxV - minV)/inTime[i]; bin[i] = minV; aex[i] = (minV - maxV)/outTime[i]; bex[i] = maxV - aex[i]*(inTime[i]+pauseTime[i]); lightUp[i] = false; } } unsigned long tstart[6]; double time; void loop() { //ultrasonic sensor oriReading = sonar.ping(); value = (int) oriReading/US_ROUNDTRIP_CM; for(int thisChannel=0; thisChannel<6; thisChannel++) { //if detect ppl, all light up if(value > 0) { //if time can be dividable by 60 if ( (awareTime[thisChannel])%6 == 0 ) { lightUp[thisChannel] = !lightUp[thisChannel]; } if(lightUp[thisChannel] == true) levels[thisChannel] = 255; else levels[thisChannel] = 0; analogWrite(ledPins[thisChannel], levels[thisChannel]); //determin whether to restart the cycle of time awareTime[thisChannel] += 1; if( awareTime[thisChannel] >= (180) ) awareTime[thisChannel] = awareOriTime[0]; } //if not, do LED pattern else { if (lastFade[thisChannel] <= inTime[thisChannel]) { levels[thisChannel] = int( ain[thisChannel]*lastFade[thisChannel] + bin[thisChannel] ); } else if (lastFade[thisChannel] <= thirdT[thisChannel]) { levels[thisChannel] = maxV; } else { levels[thisChannel] = int( aex[thisChannel]*lastFade[thisChannel] + bex[thisChannel] ); } analogWrite(ledPins[thisChannel], levels[thisChannel]); delay(1); //determin whether to restart the cycle of time if(lastFade[thisChannel] >= cycleT[thisChannel]) { lastFade[thisChannel] = 0; tstart[thisChannel] = millis(); } else { lastFade[thisChannel] = millis() - tstart[thisChannel]; } } } }
And my Processing code to switch footages based on the Serial signal got from Arduino.
import processing.serial.*; import processing.video.*; import java.awt.MouseInfo; import java.util.Arrays; import java.util.Collections; import java.awt.Rectangle; Movie aware; Movie grow; boolean playGrow = true; Serial myPort; void setup() { size(displayWidth, displayHeight); if (frame != null) { frame.setResizable(true); } background(0); // Load and play the video in a loop aware = new Movie(this, "aware_2.mp4"); grow = new Movie(this, "grow_v2.mp4"); aware.loop(); grow.loop(); // println(Serial.list()); String portName = Serial.list()[5]; myPort = new Serial(this, portName, 9600); } void movieEvent(Movie m) { m.read(); } void draw() { if(playGrow) image(grow, 0, 0, width, height); else image(aware, 0, 0, width, height); } void serialEvent (Serial myPort) { int inByte = myPort.read(); println(inByte); if (inByte > 10) playGrow = false; else playGrow = true; } void keyPressed() { if(key == '1') playGrow = true; if(key == '2') playGrow = false; } int mX; int mY; boolean sketchFullScreen() { return true; } void mouseDragged() { frame.setLocation( MouseInfo.getPointerInfo().getLocation().x-mX, MouseInfo.getPointerInfo().getLocation().y-mY); } public void init() { frame.removeNotify(); frame.setUndecorated(true); frame.addNotify(); super.init(); }
For further development, I’m thinking about maybe cooperate with Kate‘s “mushroom craft” and have some craft workshops! After all the process of making those mycelium light bulbs, I’ve been through the fabrication works which I’ve never tried before, and it felt great! I think direct “Hand” touch is the most effective way to pull closer the relationship between people and materials.
By starting the production from searching and growing the material, we can appreciate more about the resource we take from nature and also be more aware about the environmental issues. Not just sitting there receiving the news from TV, but actually caring and being aware of it because you feel it affecting the fabrication process directly. Maker/Crafter spirit is one of the answer to the future.