Tag Archives: design
Threads_Airport Wayfinding
{Rabbit_Hole}
{currently works with Chrome and Firefox browser}
For the composition assignment the final of Coding for Emotional Impact class, I want to create something with multiple layers and is self-explained. Inspired by the description of computer vision is a rabbit hole from Andy(because I’m learning Three.js by myself recently), I wanted to make a game about “Rabbit Hole”, and my biggest assumption is that everyone is sort of down the rabbit hole.
ps. It’s not really a fun game to play. Still confusing should it be fun to play or just an emotion-building nowhere…
Literary Nonsense- has no system of logic, although it may imply the existence of an inscrutable one, just beyond our grasp.
And below are three snapshots of what I’ve built so far. I made my own models in Maya and drew textures in Photoshop. Can’t view online because of some web-related issue I can’t solve to load the music(SOLVED_by hard coding the url of music file path). But have no ideas how to do the transition from scene to scene…
SCENE_ZERO: http://www.rabbithole.link/
SCENE_ONE: http://www.rabbithole.link/index_D.html
SCENCE_TWO: http://www.rabbithole.link/index_G.html
SCENE_THREE: http://www.rabbithole.link/index_S.html
SCENE_FOUR: http://www.rabbithole.link/index_M.html
SCENE_FIVE: http://www.rabbithole.link/index_T.html
SCENE_SIX: http://www.rabbithole.link/index_F.html
SCENE_SEVEN: http://www.rabbithole.link/index_V.html
SCENE_EIGHT: http://www.rabbithole.link/index_E.html
( Three.js + web stuff ) == super deep rabbit hole.
Rejected(again) Poster Design for ITP Spring Show!
Roofwing
A flying + walking, surreal experience design for rooftop. Work done with amazing John.
It’s all start from an assignment in the class Spatial Media, with specific requirement as below:
+ be site specific (i.e. be designed for an actual location)
+ be designed for use by more than one person
+ involve a horizontal surface
START FROM SPACE
Because we wanted the experience to be strongly connected with space, we developed the idea starting from space. We chose rooftop because its exciting yet rusted characters, and we thought it has the potential to be a relaxing playground for citizens, especially for cities with limited space.
CONCEPT
+ Utilize the height and windy characters directly from space
+ Cooperate with your teammates to maximize and exaggerate the excitement
SWINGS PRODUCTION(making miniature!)
+ woods
+ necklace chains & rings
+ thin hemp rope
+ webcam
+ monitor
+ white board
TECHNIQUES
+ Openframeworks
+ videoGrabber
+ videoPlayer
+ color detection
+ image sequences
+ soundPlayer
Swing range test
Infinite Loop
This is one of the amazing beautiful mistake with the infinite loop between monitor showing what camera capturing and camera capturing monitor.
HOW IT WORKS
+ Team A & Team B
+ swing people*5 need to cooperate to swing as high as they can to shoot out the strong thunder, or either weak thunder or NO thunder will be shoot out(different thunder sound effects).
+ people in the center can block the thunders by stepping on them(scoring sound effect + spark sequence), so two team have to try to rope in the people in the center
+ once thunders reach the other side, strong thunder gets 2 scores, weak thunder gets 1 score.
+ SWING OR DIE.
Roofwing_{progress & media content}
mushroom. intervention. systemic.
First thought after reading “Unruly Edges: Mushrooms as Companion Species”, “Arts of Inclusion, or, How to Love a Mushroom”, and the interview with Oliver during weekend is that, I kind of found the purpose of a project, what can I do about it and what’s the possible future of a project. As an artist, I can start from
"love"
, start from developing deeper and knowing thoroughly about what I love, and then gradually, with the creative interventions, I can bridge worlds between public and the field where my passion lies. Quoted from Anna “… my stories tell how advocacy for mushrooms can lead to projects for democratic science and publicly inclusive wellbeing.“, I’m inspired to search what I’m crazy about and immerse myself in it. Before that, I don’t really understand the goal of this class now I’ve found it. It’s not about just trying to use fungi in your projects and trying to involve Led, motor, Arduino, but trying to intervene this mysterious field with your point of view. Then as a messenger, you expose the rarely-knew info and make it connect to the public.
Thus, simplifying and more comprehensive project update:
Idea
- One line description: See the world through fungus.
- I want to build up connections between fungus and people, and further take fungus as a bridge to connect people with the world beyond fungus. Thus being aware of what fungus is, what fungus does, how does it affect the planet.
- The idea is playing with the notions from “Mycelium Running” by Paul Stamets,
- “I see the mycelium as the Earth’s natural Internet, a consciousness with which we might be able to communicate. Through cross-species interfacing, we may one day exchange information with these sentient cellular networks. Because these externalized neurological nets sense any impression upon them, from footsteps to falling tree branches, they could relay enormous amounts of data regarding the movements of all organisms through the landscape.”
- One particular thing I’d love to highlight is fungus’s decomposing ability. It is the key of the nutrient cycling system, and also degrade or remove toxins from the environment.
- So yes, it’s a project with eco-friendly aspect and hope people will be more aware of the environmental issue.
Content
- Upon a box of soil, are 5~8 mycelium lights hanging and changing between bright and dim gradually.
- In the background screen, playing the collage of the mycelium activities(growing, moving, etc) video footages, representing fungus’s daily life.
- Once someone comes near(detected by ultrasonic sensor), the mycelium lights speed up changing, and forming a pattern of spreading. Also, the screen’s content turns to show the interactions between fungus and humankind, including foraging, pollution, infection, bio-chemical etc.
- If time permits, the soil will be pushed by the solenoids beneath, amplifying fungus’s awareness of us.
Materials
- Mycelium Lights * 5~8
- wrap mycelium(post-blender) around balloons, and poke the balloons once mycelium eats all the materials
- Wood sticks * 4
- Wires hiding in flax ropes
- Wood base
- soil in wood box
- ultrasonic sensor attached
- solenoid beneath(if time permits)
Also about the case study, one thing interests me that most of the projects from reading and from Oliver, all have certain degree of public influence, and create new behavior. I wonder how many artist originally had this kind of visions and how many artist eventually made it and change the real world? Or are they actually all make it through but just in different level? And how can we keep our vision and passion vivid and lively?
{Roofwing}_storyboards and 3D view
space design: Rooftop of the World
interview and sensors test {FungU}
Interview with Stephen from Ecovative and Customer Service Lady from Fungi Perfecti:
- Free form mycelium fabrication could be doable, just remember to degerm.
- Can’t be pressed in small mold because it will be hard to take out of the mold.
- Can try to put growing log in the mold I make to grow, but cut it in half equals to cut the nutrients in half.
Discuss with Scott:
- Questions for myself
- organic or clean? based on what message I want to send, what emotion I want people to have be intrigued, be bound, to have raw motion from
- —> messy, wild, crazy —> Organic!
Lab:
- kind of achieve to mimic the movement of the mushroom: when no one near, the mushroom keeps swinging, when ppl come near, the mushroom is aware and then stops.
- problems: swing speed needs to slow down, could be more sensitive and accurate. ASK around. Yo.
Schedule:
- order oyster mushroom kit
- try using mycelium as dough(if it’s doable, project might change)
- physical design
- software design
- LAB in shops
- blue foam: big & small fungi
- wood base box
- put oyster mushroom in it and wait it to grow!!!