Description
Keywords
Official Website
Personal Statement
Storyboard
Background
Audience
User Scenario
User is invited to experience the journey. Sitting down first, user will be helped by me to put on the slippers(which are the foot-controller), headphone with microphone, and Oculus Rift.Then user need to follow the instructions from headphone, fronting the illogical events, and find the way to complete the journey, achieving the Finale.
Implementation
Conclusion
References
- Three.js library: http://threejs.org/
- Nature of Code: http://natureofcode.com/
- WebVR tutorial: http://blog.tojicode.com/2014/07/bringing-vr-to-chrome.html
- Web Audio API tutorial: http://www.html5rocks.com/en/tutorials/webaudio/positional_audio/
- Spherical-Harmonics formulate: http://paulbourke.net/geometry/sphericalh/
- and last but not least, A-Glitch-Is-A-Glitch episode of Adventure time: http://curtisbaigent.com/Adventure-Time-A-Glitch-Is-A-Glitch
[ Mare ] – script for instructions
For Mare, I want to use audio as instructions to let users know what they should do in “the world”. And it’s my pleasure to have lovely Kate Godwin to be my instructor to comfort and lead users the way 😀
Here are some draft scripts of instructions. Basic lines to insert into Mare with Web Audio API to test with.
- Hmm… It’s 3 AM. Why are you here, standing in black instead of being in bed?
- Are you sure you are awake?
- Hey (different kinds of)
- You think you’re not sleeping.
- Are you sure?
- Please close your eyes. / Do you mind closing your eyes?
- Calm down.
- Don’t be afraid.
- Just do as I do.
- Louder?
- See. Very easy.
- ~ small singing 🙂 ~
- Just let go.
Mare
The Dream.
(Click to enter the official blog) It’s going to happen. Woohoo.
What will be involved?
- Three.js
- Web Audio API
- Oculus Rift
- Foot controller(Arduino + Node.js)
- Special thanks to The Nature of Code by Daniel Shiffman
[ d r e a m ] _ updated
Physical
- changed from joystick to buttons for fitting into slippers
- slippers will arrive soon…
Coding
- made a stand-alone version, working without plugging Oculus & physical controller, for the convenience of coding and making scene
- trying objects chasing data
- tring physics and animation library
[ D R E A M ] – final concept
D R E A M
(will be updated throughout the semester; last update time: 10/09/14)
Project Development Studio – Untangle Ideas for project
T H E S I S I S C O M I N G O M G.
But this is not a thesis. So calm down. Yet still, please excuse me to use bullets to slowly untangle my thoughts.
P R O B L E M S
- socially awkward
- improve attention and social skills of children
- time control
- help building personal values
- imprint period – from birth to 7 years
- modelling period – from 8 to 13 years
- socialization period – from 13 to 21 years
I N T E R E S T S
- perception & imaginative
- “Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom.”
- “We are imaginative beasts.”
- dream, waking dream
- details
- memory
- flow of time
- food
- game
Before answering teacher Despina’s questions, I jotted down ideas came out from problems(public) side and from interests(personal) side, and I found I had more ideas about interests than problems, does it mean I’m a selfish person?
And here’s the answer of Despina’s questions:
- A description of my project
- – concise description of what your project is –> An online journey within Dream, where world is ambiguous and fulls of traces for you to figure out; e.g. first person view game
- – who is it for –> Anyone who is troubled by tangled thoughts and feels lost in waking dream
- – what do you want your user (even if it yourself) when interacting with the work to:
- – – feel –> Intrigued, surreal
- – – do –> Wonder in the world of the dream, embrace the emotions, and try to figure it out the circumstances
- – – know (information and insights) –> By collecting traces and clues in Dream, users reflect it to their daily lives, knowing they are not the only one who lost, and hopefully feel less lost after that
- – what is the “problem” you are trying to solve and what is your recommended solution –> problem: information explosion, tangled thoughts, lost feeling; solution: be in a place where users forget about reality, and spread positive(?) seed in user’s perception thus change user’s state of mind when user comes back to real life
- – what are the opportunities that you see in the problem space –> ???
- – what are the general challenges in the problem area and what do you think will be your specific challenges –> ???
- – what research (with references) have you done so far (articles, related projects, materials etc) –> Froid, David Lynch; keywords: dream, perception, memory
- – concise description of what your project is –> An online journey within Dream, where world is ambiguous and fulls of traces for you to figure out; e.g. first person view game
- What are the technical, spatial, interactional requirements for your project –> webGL/Three.js or Unity, screen based or Oculus Rift, game controller or hopefully physically involved
- List of questions and answer them for your project –> TO-DO
- Your criteria of success –> User leaves with smile
- how do you plan to evaluate this success –> 1) Observe in present, 2) website visit count and duration w/ Google Analytics, 3) email/mail for getting feedback
- Draft timeline of how you will spend the next 13(-3) weeks –>TO-DO