Automata_motor w/ feedback

For 2nd assignment, make something with motor and feedback. And below is what i’ve learned:

  • hack servo to read the info of its potentiometer

  • tepper motor

stepperMotor

  • continuous servo
    • position 90 –> pause, above –> clockwise, below –> counter clockwise

  • EPROM library of Arduino
    • The microcontroller on the Arduino board has EEPROM: memory whose values are kept when the board is turned off (like a tiny hard drive). This library enables you to read and write those bytes.

 

 

And I want to keep testing stuff to make the “Pull Your Guts Out” come to live. pull the guts out

 

Here’s what I have so far, more to come!

Project Development Studio – Untangle Ideas for project

T H E S I S     I S     C O M I N G      O M G.

But this is not a thesis. So calm down. Yet still, please excuse me to use bullets to slowly untangle my thoughts.

 

P R O B L E M S

  • socially awkward
  • improve attention and social skills of children
  • time control
  • help building personal values
    • imprint period – from birth to 7 years
    • modelling period – from 8 to 13 years
    • socialization period – from 13 to 21 years

I N T E R E S T S

  • perception & imaginative
    • “Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom.”
    • “We are imaginative beasts.”
  • dream, waking dream
  • details
  • memory
  • flow of time
  • food
  • game

Before answering teacher Despina’s questions, I jotted down ideas came out from problems(public) side and from interests(personal) side, and I found I had more ideas about interests than problems, does it mean I’m a selfish person?

 

And here’s the answer of Despina’s questions:

  1. A description of my project
    • – concise description of what your project is –> An online journey within Dream, where world is ambiguous and fulls of traces for you to figure out; e.g. first person view game
      • – who is it for –> Anyone who is troubled by tangled thoughts and feels lost in waking dream
      • – what do you want your user (even if it yourself) when interacting with the work to:
        • – – feel –> Intrigued, surreal 
        • – – do –> Wonder in the world of the dream, embrace the emotions, and try to figure it out the circumstances
        • – – know (information and insights) –> By collecting traces and clues in Dream, users reflect it to their daily lives, knowing they are not the only one who lost, and hopefully feel less lost after that
      • – what is the “problem” you are trying to solve and what is your recommended solution –> problem: information explosion, tangled thoughts, lost feeling; solution: be in a place where users forget about reality, and spread positive(?) seed in user’s perception thus change user’s state of mind when user comes back to real life
      • – what are the opportunities that you see in the problem space –> ???
      • – what are the general challenges in the problem area and what do you think will be your specific challenges –> ???
      • – what research (with references) have you done so far (articles, related projects, materials etc) –> Froid, David Lynch; keywords: dream, perception, memory
  2. What are the technical, spatial, interactional requirements for your project –> webGL/Three.js or Unity, screen based or Oculus Rift, game controller or hopefully physically involved
  3. List of questions and answer them for your project –> TO-DO
  4. Your criteria of success –> User leaves with smile
  5. how do you plan to evaluate this success –> 1) Observe in present, 2) website visit count and duration w/ Google Analytics, 3) email/mail for getting feedback
  6. Draft timeline of how you will spend the next 13(-3) weeks –>TO-DO

Automata_Salvation

AUTOMATA. VERY EXCITED.

For the first assignment, we have to develop an idea for a project that involves Automata.

  • Two quick studies that explore some facet of the design, experience or concept. Can be any materials or methods including software, models, mechanism mockup, etc.
  • At least one physical studies.

Because I’m still dizzy in the post-era of Maker Faire, I don’t have the whole picture about what I want to do with Automata, but I know I’m also fascinated by chain reaction, parts triggering parts sequentially in a strange and unexpected way, and I’d love to try out Whirligigs!

The idea of the project is “after finding out what your decision did to yourself and bearing all the consequences, you will be less mad about yourself from watching yourself being punished“, aka Salvation.

For the past two months, I felt I was running along the edge of the cliff. Holding all the stuff and running forward clumsily, and the deadline just kept poking me behind. And sometime it made me want to kill myself(METAPHORICALLY). And this whirligig of artist Ben Thal somehow has the healing effect on me.

I love this kind of simple movement repeat again and again and again, and it allows me to stare at it tirelessly and helps me to clear up my mind, especially the self-destruction genre.

And my first design for this concept is Stab My Face.

stab my face

sketch

Stabbing My Face

It’s also a practice of the amazing Harry T. Brown’s 507 Mechanical Movements #157. I chose it because it has a nice momentum to strike the stab, insteading of constant speed all the time.

Screen Shot 2014-10-09 at 7.20.24 PM

 

 

Ideally, it should be driven by motor instead of my clumsy fingers, and they all should be well designed and fabricated instead of taping everything on top of the shop table.

And my second design for this concept is Pull the Guts Out.

pull the guts out

It’s an automata that keeps pulling out the guts. The guts only moves when arm moves downward.

Using the same gear setup #157, girl’s arm rotates up and down. And once the arm goes down, the stick connected to it pushes the gear with teeth rotate counterclockwise, and then drag the softmateral guts rotate counterclockwise too. The tricky part is, I’m not sure about the movement when arm moves upward. Ideally the gear would just have little movement when arm moves up because of the teeth.

 

TRAF_Traces

For my archive system for the class, which requires to be public, permanent and accessible, I have a digital version of it: http://laura-traf.tumblr.com/, which integrating all the data I leave on digital media platforms through ifttt. So far, I hooked it up with Instagram, wordpress, Pinterest, and Vimeo. But I just felt it’s not interesting enough… I crave for something physically.

archive_one

I started collected daily objects and sounds since 9/15, and ordered the glass bottles * 24, which were delivered last Friday(9/19) but I didn’t see it at all…

Really want it to happen as well as my remembering system for Dream. See if me telling myself “I can make it.” can make me memorize the things I have to do and thus I’ll be able to pull if off or not. :)))

Go go.

HHouse_Immersive Performance_Elevator Ticket

For the first week assignment – a simple immersive performance, to put a new slant on an everyday situation or interaction.Ben, Tom and me present the Elevator Ticket!

And here’s the nicely put-together by Tom:

In New York there isn’t much more routine then taking an elevator ride. With the exception of freak accidents elevators usually function in the same way. Press the button, wait, get in and awkwardly attempt not to look at other people, get off.

As routine as elevator rides may be, we imagined disrupting the routine of elevator usage.

In the style of old train tickets, we created an elevator ticket and instructed visitors to the NYU Tisch building that a ticket was required for using the elevator.

Using the reasoning of ‘safety’ and ‘efficiency’ we asked visitors for his/her destination floor and collected tickets prior to boarding the elevator. The ticket was not presented as an option but instead as a requirement to use the elevator.

The responses varied from mild amusement, to annoyance and non compliance. It was interesting that most elevator users accepted the reasoning of ‘efficiency’ or ‘safety’ at face value, even as we were not dressed in a way that might suggest authority.

We imagined that to enhance the performance we could  dress in uniform and have operators standing inside of the elevator asking for tickets from passengers and pressing floor button for them. During the ride the operator could talk about the imaginary floor news and wish passengers a merry imaginary scenario day when arriving.